#DO NOT CONERN YOURSELF WITH THE NAMES ON THE LEFT - THEY MATCH DESCRIPTIONS TO APPROPRIATE INTERFACE ELEMENTS#
#IF YOU CHANGE ANYTHING IN THIS FILE, MAKE SURE TO ALSO CHANGE THE APPROPRIATE DESCRIPTION IN THE DEFINITION FILE (USED IN PROPERTY SORTING)#

[Units editor]
#####BASIC TAB#####
UnitHP=Hit Points
UnitShieldEnable=Enable
UnitSP=Shields
UnitArmor=Armor
UnitArmorUpgrade=Upgrade
UnitMinerals=Minerals
UnitVespene=Vespene
UnitTime=Time
UnitIsBW=BroodWar

UnitWeaponGround=Ground
UnitGroundMax=Max Hits
UnitWeaponAir=Air
UnitAirMax=Max Hits
UnitScoreBuild=Build
UnitScoreDestroy=Destroy
UnitSpaceProv=Provided
UnitSpaceReq=Required
UnitSupProv=Provided
UnitSupProv05=+0.5
UnitSupReq=Required
UnitSupReq05=+0.5
UnitSize=Unit Size
UnitSight=Sight
UnitTAR=Target Acquisition Range

UnitSEGroupProtoss=Protoss
UnitSEGroupTerran=Terran
UnitSEGroupZerg=Zerg

#####ADVANCED TAB#####
UnitAdvAddon=Addon
UnitAdvAnimIdle=Animated Idle(?)
UnitAdvAutoAttack=Full Auto-Attack
UnitAdvBattleReactions=Battle Reactions
UnitAdvBuilding=Building
UnitAdvBurrow=Burrowable
UnitAdvCloak=Cloakable
UnitAdvReqCreep=Requires Creep
UnitAdvResDepot=Resource Depot
UnitAdvDetector=Detector
UnitAdvFlyBuilding=Flying Building
UnitAdvFlyer=Flyer
UnitAdvResContainer=Resource Container
UnitAdvHero=Hero
UnitAdvIgnoreSupply=Ignore Supply Check
UnitAdvInvincible=Invincible
UnitAdvMechanical=Mechanical
UnitAdvSingleEntity=Single Entity
UnitAdvOrganic=Organic
UnitAdvOverlayLarge=Use Large Overlays
UnitAdvOverlayMed=Use Medium Overlays
UnitAdvPermaCloak=Permanent Cloak
UnitAdvPickup=Pickup Item(?)
UnitAdvProducesUnits=Produces Units(?)
UnitAdvReqPsi=Requires Psi
UnitAdvRegenerate=Regenerate
UnitAdvRobotic=Robotic
UnitAdvSpellcaster=Spellcaster
UnitAdvSubunit=Subunit
UnitAdvTwoInEgg=2 Units in 1 Egg
UnitAdvUnused=Unused(?)
UnitAdvWorker=Resource Miner

UnitInfestation=Infestation
UnitSub1=Subunit 1
UnitSub2=Subunit 2
UnitUnk1=Unknown

UnitMov01=0x1
UnitMov02=0x2
UnitMov04=0x4
UnitMov08=0x8
UnitMov10=0x10
UnitMov20=0x20
UnitMov40=0x40
UnitMov80=0x80 (mine-safe)

#####SOUND TAB#####
UnitSndReady=Ready
UnitSndAnnStart=Annoyed (First)
UnitSndAnnEnd=Annoyed (Last)
UnitSndWhatStart=What (First)
UnitSndWhatEnd=What (Last)
UnitSndYesStart=Yes (First)
UnitSndYesEnd=Yes (Last)

#####GRAPHICS TAB#####
UnitGfx=Graphics
UnitConstruction=Construction
UnitPortrait=Idle Portrait
UnitElevationLevel=Elevation Level
UnitDirection=Direction
UnitAddPosX=Horizontal (X)
UnitAddPosY=Vertical (Y)
UnitDimUp=Up
UnitDimDown=Down
UnitDimLeft=Left
UnitDimRight=Right

#####STAREDIT TAB#####
UnitSENonLoc=Non-Location Triggers
UnitSELoc=Location Triggers
UnitSENonNeutral=Non-Neutral
UnitSEAllRaces=All Races
UnitSEBriefing=Mission Briefing
UnitSEBW=BroodWar Only
UnitSEListing=Unit Listing && Palette
UnitSEUnitHero=Unit && Hero Settings
UnitSEPlayerSet=Player Settings
UnitSEDoodadState=Set Doodad State

UnitSE0x0400=Unused
UnitSE0x0800=Unused
UnitSE0x1000=Unused
UnitSE0x2000=Unused
UnitSE0x4000=Unused
UnitSE0x8000=Unused

UnitSEGroupBuilding=Building
UnitSEGroupFactory=Factory
UnitSEGroupInd=Independent
UnitSEGroupMen=Men
UnitSEGroupNeutral=Neutral

UnitMapString=Map String
UnitRank=Rank/Sublabel
UnitSEPlaceWidth=Width
UnitSEPlaceHeight=Height

#####AI/ORDERS TAB#####
UnitAICompIdle=Computer Idle
UnitAIHumanIdle=Human Idle
UnitAIInternal=AI Internal
UnitAIReturn=Return to Idle
UnitAIAttackMove=Attack Move
UnitAIAttackUnit=Attack Unit
UnitAIRightClick=Right-click Action


[weapons Editor]
WeapDamageAmount=Amount
WeapDamageBonus=Bonus
WeapDamageFactor=Factor
WeapDamageCooldown=Cooldown
WeapDamageType=Type
WeapDamageExplosion=Effect
WeapUnused=Unused
WeapDamageUpgrade=Upgrade
WeapLabel=Label
WeapError=Error Msg
WeapAttackAngle=Attack Angle
WeapBehaviour=Behaviour
WeapGraphics=Graphics
WeapIcon=Icon
WeapLaunchSpin=Launch Spin
WeapRemoveAfter=Remove After
WeapOffsetUpward=Y Offset
WeapOffsetForward=X Offset
WeapRangeMin=Min
WeapRangeMax=Max
WeapSplashInner=Inner
WeapSplashMed=Medium
WeapSplashOuter=Outer
WeapTarget001=Air
WeapTarget002=Ground
WeapTarget004=Mechanical
WeapTarget008=Organic
WeapTarget010=non-Building
WeapTarget020=non-Robotic
WeapTarget040=Terrain
WeapTarget080=Org. or Mech.
WeapTarget100=Own


[Flingy Editor]
FlingySprite=Sprite File
FlingySpeed=Top Speed
FlingyAcceleration=Acceleration
FlingyHaltDist=Halt Distance
FlingyMoveControl=Move Control
FlingyUnused=Unused
FlingyTurnRad=Turn Radius


[Sprites Editor]
SpriteImage=Image File
SpriteHPBar=Health Bar
SpriteUnk1=Unknown2
SpriteVisible=Is Visible
SpriteCircleOff=Vert. Position
SpriteSelCircle=Sel. Circle


[Images Editor]
ImgGRP=GRP File
ImgIscriptID=Iscript ID

ImgGfxTurns=Graphics Turns
ImgClickable=Clickable
ImgUseFullIscript=Use Full Iscript
ImgDrawCloaked=Draw If Cloaked

ImgOL1=Attack
ImgOL2=Damage
ImgOL3=Special
ImgOL4=Landing Dust
ImgOL5=Lift-off Dust
ImgShield=Shield
ImgDrawFunction=Function
ImgRemap=Remapping


[Upgrades Editor]
UpgIcon=Icon
UpgLabel=Label
UpgIsBW=BroodWar
UpgRace=Race
UpgRepeats=Max Repeats
UpgUnk=Unknown
UpgMinerals=Minerals
UpgVespene=Vespene
UpgTime=Time
UpgFactorMinerals=Minerals
UpgFactorVespene=Vespene
UpgFactorTime=Time


[Techdata Editor]
TechIcon=Icon
TechLabel=Label
TechEnergy=Energy
TechMinerals=Minerals
TechVespene=Vespene
TechTime=Time
TechBW=BroodWar
TechRace=Race
TechUnused=Unused
TechUnk=Unknown


[Sfxdata Editor]
SoundFile=Sound File
SoundUnk1=Unknown1
SoundUnk2=Unknown2
SoundUnk3=Unknown3
SoundUnk4=Unknown4


[Portdata Editor]
PortFile=Portrait Dir
PortSMKChange=SMK Change
PortUnk1=Unknown1


[Mapdata Editor]
MapFile=Mission Dir


[Orders Editor]
OrdAnimation=Animation
OrdObscured=Obscured
OrdLabel=Label
OrdEnergy=Energy
OrdTargeting=Targeting
OrdHighlight=Highlight
OrdUnk13=Unknown
OrdWeapTarg=Use Weapon Targeting
OrdUnk2=Unused
OrdUnk3=Unused
OrdUnk4=Unknown4
OrdUnk5=Unused
OrdInterrupt=Can be Interrupted
OrdUnk7=Unknown7
OrdQueue=Can be Queued
OrdUnk9=Unknown9
OrdUnk10=Can Be Obstructed(?)
OrdUnk11=Unknown11
OrdUnk12=Unused